CASE FlipRobot Academy
Delivering Real Robotics, Real STEAM, and Real Fun, CASE FlipRobot Academy is an ideal program for students to master the critical STEAM skills. In every class, based on game-based learning, students will adventure with Dr. Flip, to collaborate with their friends in team challenges and engage in fun hands-on activities.
The program curriculum spans across multi-years and multi-levels, and offers the most comprehensive robotics learning encompassing Construct, Control, Interact, Kinetic Energy and Artificial Intelligence. Students even have the opportunity to participate in OneWorld Robotics Competition to enrich their robotics learning journey.
As the core learning outcome of the program, students will be properly assessed according to their STEAM ability. Rewarded with a CASE certificate of their completion of each module, students will have the unique opportunity to develop the 7 Survival Skills which are vital for the innovative future.
Visionary schools and parents will not want to miss out on this opportunity, so together, we can empower more youth to master the critical STEAM related skill sets for their future success.
Program Framework
A framework built on the foundation of the Seven Survival Skills. Centred among the three key pillars is the CASE robotics curriculum. It is designed first with clear learning outcomes. The FlipRobot learning kit and software environment are engineered to deliver the curriculum. The professional development will make adoption and implementation of FlipRobot easy.
FlipRobot aims to deliver educators a comprehensive robotics STEAM learning solution. Through the interactive and engaging FlipRobot solution framework, students acquire and master critical STEAM skills to harness future success.
Curriculum Comes First
The CASE robotics curriculum is designed with clear learning outcomes in mind. On each key topic, students will be introduced to the subject through contextual teaching and problem-based learning. The follow-on assembly, coding, and experiments provide students with the physical hands-on activities to hone their computational thinking, design thinking and inquiry-based learning. At the end of each topic, challenge activities and summative presentation will allow the educator to assess and evaluate the students’ learning outcomes.
The CASE robotics curriculum covers the learning requirements from preschool-age to year 12 students. Respective teaching resources and program design are available for each topic and unit, to provide educators the baseline resource to adapt to their individual classroom requirements. Aimed to be global excellence and locally compliant, the CASE robotics curriculum aligns to local syllabus requirements. Ultimately, the CASE robotics curriculum aims to have students achieve the acquisition and mastery of STEAM skill sets.
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